![]() ![]() That’s why not only the visual aspect should be targeted in head tracking, but also the listening experience. Immersive digital visual experiences rely also on immersive audio. So there you already have part of the answer to the headline above. So you can see that the terms are still vague, but the content for head tracking is coming.īut here is the thing, good story-driven visual experiences usually need audio as well. Augmented Audio Reality also came up in the context. Or sound that adjusts based on your head movement coming from all around you for AirPods and Beats. ![]() You end up with sound via headphones that adapt to wherever you are looking at.Īpple calls this technology something like dynamic head tracking audio. So if it helps you to understand the technology: Think of a virtual reality headset and remove the visuals. Most of the time we see it linked to different visual media like VR or 360° Videos. So the dynamic head capture for audio content that is spatially distributed. You probably know what head tracking is, right? It’s a technology or rather different technologies with the same goal: to track head movement in one way or another. Yet you could already fill these these augmented audio reality devices with great content – which is one of the things I’m working on right now. ![]() Only very few consumers know about this, because there is still very little 3D audio content that uses the potential. In fact, there are already millions of headphones on the market that can do just that!! Crazy, right?! Just like ANC (active noise canceling) is ususally built into hi-fi products today”.īut everything that is needed to make of head-tracking happen in the audio sector can also be realized without an HMD (head-mounted display). “Head-tracking implementation will be virtually standard for headphones in the future for 3D audio. Most people know the feeling that the sound field dynamically adapts to the movement of the head – if at all – from VR glasses. Because for localization and spatial hearing, this technology is a real booster. There, I already touched on the term head tracking in the audio context. Like the implementation of 3D audio for Video Calls like Zoom. Recently, I have made a few predictions that have actually come true shortly after. ![]()
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